#pragma once
#include "stdafx.h"
#include "Model.h"
#include <map>
using namespace std;
class SceneManager
{
public:
	SceneManager(void);
	virtual ~SceneManager(void);
	static SceneManager& getInstance()
	{
		static SceneManager instance;
		return instance;
	}
protected:
	map<int,CModel> m_mapStaticModel;
public:
	BOOL InitMapStaticModel();
	void Render();
	BOOL InitData();
};
